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Autodesk maya 2015 service pack 3 release
Autodesk maya 2015 service pack 3 release




autodesk maya 2015 service pack 3 release
  1. #Autodesk maya 2015 service pack 3 release serial
  2. #Autodesk maya 2015 service pack 3 release drivers

Memory leak with nucleus evaluations when display smooth mesh mode is enabled Screen-space ambient occlusion with multisample anti-aliasing makes the grid visible through geometry in Viewport 2.0 Walk Tool doesn't work in Z-Up world coordinate system Marking menu can sometimes become stuck and continually appears upon a simple mouse click Maya overrides the standard Qt tree control drawingĭeleting a bookmark in the Node Editor is wiping out per component shading (groupID nodes) (Mac OS X) Click release mouse event has a lag when dragging from the viewport over top of Attribute Editor StingrayPBS material Make Unique button doesn't refresh Attribute Editorĭefault values need to be adjusted to improve quality of result StingrayPBS material crash when switching parent material in a docked Attribute Editor Renaming or editing a node that was exposed as a material input causes a crash Material connections are not maintained when API calls are made to duplicate the assembly node Hypershade is very slow to open if a large hierarchy is selected when it is launched, and lags when selecting big groups of geometryĭAG-path not included in edit strings when needed for uniqueness Selecting shape node with same name in a different group causes Hypershade error tex image files not showing in image file browser Switching presets in the StingrayPBS node in the Hypershade crashes MayaĬannot start Maya from remote shell on Linux When 'autoFit' is enabled, Bevel does not apply curvature conform on all edges as expected Maya now uses mental ray version 3.13.1.10įalloff result appears incorrect in perspective view when size units is set to screen pixelsĪdjusting UVs in UV Editor causes a crash Mental ray standalone creates huge log files when used on Red Hat Enterprise Linux Very long mental ray renders for a specific scene Incorrect motion vector pass with scanline disabled GameExporter: Locked Translation or Rotation will prevent move to origin operation from completing Playblasts to Quicktime format cannot save to temp directory and fails (Windows and Linux) Temporary files written when creating Playblast are not deleted Maya crashes on some scenes with HIK and Editable Motion TrailsĬurves not being normalized in the Graph Editor when using the middle mouse buttonĮM manipulation becomes disabled in the Graph EditorĬolor management using OCIO slows down Viewport 2.0 performance Maya crashes when evaluating scene in parallel Mesh problems in Viewport 2.0 with trax clip duplication and split Maya crashes when playing or scrubbing animation Maya can become slow after deletion of animation layersĮM manipulation stops working in some cases

#Autodesk maya 2015 service pack 3 release serial

Maya reverts to serial EM evaluation when animating camera aimĮditable motion trails can be slow when used with animation layers Maya crashes with maya.standalone skinningįree image planes lose animated texture when duplicated with input graphĬannot re-implement schedulingType() for deformers Maya crashes when using the dgtimer command with Evaluation Manager (EM)-based evaluationĬhannel Box doesn't refresh when changing the value using middle mouse drag unless asset is selected Maya FBX Export does not support export of custom attributes driven by other custom attributesĮxpression node is not evaluated for mental ray nodes Hold out: Light color is visible on the fringes of Viewport 2.Dragging Trax track past last track disables animationĮvaluation HUD constantly echoes in the Script Editor Viewport 2.0: Isolate Select not working with custom render overrides (MRenderOverride) Viewport 2.0: Isolate Select isn't taken into account during Playblast Viewport 2.0: Vertex Animation Cache is not invalidated when keyframe is inserted Uniforms are now handled correctly during multi-pass drawing in ShaderFX and GLSL shaders Other effects that were not appearing correctly, for example, sprites particles now also render correctly.

#Autodesk maya 2015 service pack 3 release drivers

On the Windows/Linux platforms, the heads up display issue in OpenGL Core Profile mode that was present on recent NVIDIA display drivers (such as versions higher than 353.30) is now fixed. When calling MFragmentManager::addShadeFragmentFromBuffer(),fragment XML files tag attributes parsing is now order independent thus it is no longer required to follow a specific correct order for the attributes. Improved feature detection and fixes the number of textures that can be used Crash activating audio node when path is driven by a string on another nodeĪero particles now properly inherit the emitter's velocity when no emission velocity is setįBX: wrong translation in FBX option (Japanese) - Advanced Options > Units > File units > Feet






Autodesk maya 2015 service pack 3 release